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Author Topic: Space Miner is live!  (Read 957 times)
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ArtBane
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« on: February 05, 2010, 05:07:33 PM »

Apparently the app store submission process is a very well oiled machine. That or they just don't care what gets shoveled onto there anymore. In any case, only three days after submission, Space Miner is live!

Some background would be nice. I served as the designer on this ambitious title. I fortunately came into Venan when the game was still in its pre-development phase so I was able to contribute a lot of ideas. Eventually, I was put in a designer position and was set with the task of designing all 48 levels of the game, with the help of the CEO/creative director Brandon Curiel and fellow designer/writer Alex Kain. After almost a year of development, working with a very talented team of artists and programmers (and a producer), the game is complete and live on the app store. If you have a iPhone or iPod touch (we support all generations), make sure to pick it up and leave some feedback.

You can find more info on the game and Venan in the spoiler tag below:

(click to show/hide)

Here's a trailer of the game:

Space Miner Official Trailer

And finally here is the game's URL:

Space Miner iTunes

Now that I've released my first commercial project, I just need to finish my free amateur one.  Tongue
« Last Edit: April 17, 2010, 07:36:33 PM by Volrath » Logged
ArtBane
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« Reply #1 on: February 18, 2010, 10:03:30 AM »

So the game has been out for 2 weeks now which is sort of the make or break period on the app store. Fortunately it appears we made it. The game has a 5 star rating on the app store and is featured under the Hot New Games section (right below Plants vs Zombies!). It's definitely been a very proud time for me seeing the high acclaim the game has received. After working on a game for 3 quarters of a year and then putting it out you really don't know what to expect. Hopefully this means more Space Miner is on the way.
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benjitek
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« Reply #2 on: March 01, 2010, 07:23:31 PM »

Amazing game, highly addictive -- your hard work sure shows.

I've cleared 100% of everything in the first grid, except the Beta level.  I don't think I'll ever get past that level.  Is there a strategy or weapon combination you'd care to pass along Wink  Thanks!
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ArtBane
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« Reply #3 on: March 02, 2010, 10:15:45 AM »

Glad you're enjoying it benjitek.

For the last boss, I would recommend the Equilibrium Stabilizer tech if you have it. It prevents stuns which can save you in the final phase of the boss fight. Besides that, I'd just recommend getting the best equipment you can afford. A lighter ship may help with dodging his charging attacks if you don't mind foregoing the additional firepower. Just keep your distance as best you can and run when things get hairy so you can recharge your shields. The giant Metalstroids make great cover!
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ArtBane
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« Reply #4 on: March 02, 2010, 11:33:50 AM »

The game is on sale for a limited time. If anyone here was planning on picking it up, it's 60% off.
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jimbo
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« Reply #5 on: March 12, 2010, 01:15:58 PM »

Are you guys aware that The Onion A.V. club gave Space Miner some major props? Pretty sweet! They're full-on game snobs.

http://www.avclub.com/articles/march-8-2010,38912/
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ArtBane
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« Reply #6 on: March 12, 2010, 03:28:28 PM »

Indeed. We also shared the honor of best game of February with Plants versus Zombies on Touch Arcade. Smiley
« Last Edit: March 13, 2010, 11:27:27 AM by ArtBane » Logged
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