Solest Forums
News: Arc VII in development
 
*
Welcome, Guest. Please login or register.
Did you miss your activation email?
September 10, 2010, 06:41:07 AM


Login with username, password and session length


Pages: [1]
  Print  
Author Topic: Between now and arc VI  (Read 2238 times)
0 Members and 1 Guest are viewing this topic.
ArtBane
Administrator
Hero Member
*****
Posts: 1058


I know all

mmc1433@yahoo.com artemisbane
View Profile WWW Email
« on: December 23, 2008, 09:11:27 PM »

I plan on releasing a patched version of the Super Duper Pack (arcs I-V). I haven't tried to cover up in the past that the Master of the Wind battle system is a bit of a mess. It just became much more apparent in the later arcs with more and more physical skills becoming useless. So I've gone back and made some changes and now all skills are based almost entirely on attack power instead of static damage points like before.

Why didn't I just do this in the first place? Well, dear reader, that's because in the past I've had issues with dual wielders attack power being much greater than two handed wielders meaning their skill damage was significantly higher. But, with a little more thought, I realized that I could base skill damage on just the first hand weapon So now skill damage is entirely based on just the weapon in the main (right) hand. This of course meant I had to go back and retool all the physical skills, but I'm happy to report now that every skill is viable in combat, even initial skills like Bludgeon.

The update will replace the main download on the site. I imagine though most people will just want to wait until arc VI to experience the battle changes. Either way, I'll edit this post when it is available.
« Last Edit: December 24, 2008, 09:07:01 AM by ArtBane » Logged
HarryE
Tester
Sr. Member
*****
Posts: 340


harridunc@gmail.com
View Profile Email
« Reply #1 on: December 24, 2008, 06:31:18 AM »

How about instead of the right hand weapon, but the weapon with the greatest damage? Just cause I always put the better weapon in the left hand, because if you attack an enemy with your first blow and he dies, the second enemy gets the full force of a more powerful attack.
Logged

ArtBane
Administrator
Hero Member
*****
Posts: 1058


I know all

mmc1433@yahoo.com artemisbane
View Profile WWW Email
« Reply #2 on: December 24, 2008, 08:26:00 AM »

Actually I just tested it again and it doesn't seem to matter which hand the weapon is in. As long as a weapon is equipped it will base the skill off just the attack power of one of them. If two weapons are equipped though it will only base it on the weapon in the right hand, even if the right hand's weapon attack power is lower. I think I may look into your suggestion and see if I can get it to calculate damage based off the weapon with the highest attack power.
Logged
DarkValkyr
Tester
Newbie
*****
Posts: 30


This is me. In FFXI!


View Profile Email
« Reply #3 on: January 04, 2009, 08:31:38 PM »

Well, I have a dual wield/ 2 hand script in my ever-slow moving project which just consists of me mucking around with RGSS or RMXP itself using events, and from the script, it seems that the only variable is that either you use both hands, or main hand only. Of course, this can be changed with editing in the scripts.
Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM