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About
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Master of the Wind is a superhero game which takes place in the fantasy world of Solest. It is a story told in seven chapters, referred to as "arcs." (You know...like story arcs. It makes sense once you think about it a bit) Cade Mistral and his best friend, a skeleton named "Bones," work as armor merchants in the beautiful seaside town of Port Arianna. Unbeknownst to the townsfolk, Cade also protects them as the spear-wielding wind mage known as Shroud. Bones joins him as Stoic, a mighty undead warrior who has lived through roughly one thousand years of history. The story begins with our heroes keeping their fellow citizens safe from smaller threats like robbers or the ocassional vampire. However, when larger and more organized foes begin to descend on their humble home, our heroes realize they are in for more than they bargained for. They will have to make new enemies, confront deadly foes, and travel all over the world to deliver justice once and for all. The story for the game was conceived by both Volrath and ArtBane, and Volrath writes all of the game's dialogue. The backstory for Solest has already been established by Volrath in previous solo games, but Master of the Wind is currently (and probably will remain) the only project he has worked on to see any kind of public release. To compensate for this, Volrath tries his best to educate players about the world's history as clearly and gracefully as possible. He draws his inspiraton from the kinds of stories he enjoyed as an adolescent. Coming of age in the early 1990s, he was privileged to be watching American television cartoons in a time when they were models for great storytelling. "Gargoyles" and "Batman: The Animated Series" have had an enormous impact on his own creative development, and the Spider-Man comic books he recalls so fondly from that era also have left their mark. Volrath's pacing is gradual but hopefully never dull. ArtBane has several duties to the project. He has crafted a challenging battle system that will prove familiar to many game fans while retaining unique quirks. The only real programmer in the group, he tirelessly sorts through lines of code and database numbers to make Master of the Wind function as an RPG. His true passion however, and this is what has made him something of a legend in the world of RPG Maker XP, is the elaborate dungeons players will wander through over the course of the game. Each dungeon is fully unique yet his distinct style is always visible to those who know his work. A lifelong fan of the variety of gameplay offered by the dungeons in the Legend of Zelda series, ArtBane is committed to offering players that same exciting and unpredictable experience. Enkur provides the colorful and highly-detailed original battlers for Master of the Wind. Custom sprites have also been created by Despain, ArtBane and Enkur. All other artists whose work has been featured in the game are listed in the credits. Each "arc" takes about 4-6 hours to play through. New players will begin with the "Super Pack," which combined Arc I and Arc II while updating several aspects of the original games. |